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new_magic_handbook:supplementary_materials:injuries_and_injury_roll_tables

Injuries

An injury comes in five degrees of severity: (0) None, (1) Light, (2) Severe, (3) Mortal, (4) Death. Most of the time, if your character suffers an injury, it will be light or severe. Light injuries almost always heal on their own without skilled medical attention - just cleaning and a bandage is all that is needed. Severe injuries require skilled medical attention or they will progress to Mortal injuries. Mortal injuries require skilled medical attention, fully-equipped facilities, and a great deal of recovery time, or they will swiftly progress to Death.

Sometimes, a character will suffer an injury that outright kills them, but these are rare. Sometimes, an injury will leave behind a scar. A scar is a flaw that represents your character's experience with trauma. It can be leveraged for inspiration in the same way as an injury, but without the risk of it progressing to a life-threatening injury. On the other hand, some scars may permanently handicap your character's abilities. Scars rarely heal.


Injury Recovery Probability Tables

:?: Devnote: What is the 'likely' number of days, for each injury severity, of recovery or death? This would be a good number to know to balance the risk of death/scars.

Injury Recovery Probability Table

* Without medical intervention With medical intervention
Severity Recover Continue Aggravate Recover Continue Aggravate
None 0% 100% 0% 0% 100% 0%
Light 60% 30% 10% 70% 30% 0%
Severe 20% 30% 50% 60% 30% 10%
Mortal 10% 30% 60% 40% 30% 30%
Death 0% 100% 0% 0% 100% 0%

Reconsider these probabilities.

Should 'Continue' be a constant value?

I feel right now (2023-12-03) like 'Mortal' wounds should still have a 50/50 chance with medical intervention - trope of doctor “doing all they can, the patient is in god's hands now…”. Though usually this trope resolves with the patient recovering, so maybe a 50/50 chance of survival is too slim.

I would love these probabilities to be easy to remember. Where the “w/o medical intervention” values are symmetrical to each other, and the “with med. inter.” values being easy to derive from the “w/o” table using some easy math, like: “move 20% from aggravate towards recovery” or something like that.

Injury Recovery d100 Roll Table

* Without medical intervention With medical intervention
Severity Recover Continue Aggravate Recover Continue Aggravate
None - 1-100 - - 1-100 -
Light 1-60 61-90 91-100 1-70 71-100 -
Severe 1-20 21-50 51-100 1-60 61-90 91-100
Mortal 1-10 11-40 41-100 1-40 41-70 71-100
Death - 1-100 - - 1-100 -

Injury Recovery d20 Roll Table

* Without medical intervention With medical intervention
Severity Recover Continue Aggravate Recover Continue Aggravate
None - 1-20 - - 1-20 -
Light 1-12 13-18 19-20 1-14 15-20 -
Severe 1-4 5-10 11-20 1-12 13-18 19-20
Mortal 1 2-8 9-20 1-8 9-14 15-20
Death - 1-20 - - 1-20 -

Injury Recovery DC d20 Roll Table

* Without medical intervention With medical intervention
Severity Recover Continue Aggravate Recover Continue Aggravate
None - 1 - - 1 -
Light 9 3 <3 7 1 -
Severe 17 11 <11 9 3 <3
Mortal 20 14 <14 13 7 <7
Death - 1 - - 1 -
new_magic_handbook/supplementary_materials/injuries_and_injury_roll_tables.txt · Last modified: 2023/12/03 19:55 by john

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