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campaign_ideas:spelljammer

Hazards

  • Depressurization
  • Radiation
  • Toxic atmosphere
  • Temperature
  • Biological infection
  • Predation
  • Piracy
  • Gravity too high
  • Gravity shear

Annoyances

  • Taxes
  • Decontamination
  • Fees
  • Poor food
  • Poor lodgings
  • Corrupt personnel
  • Customs (checking for contraband, foreign plants, etc.)
  • Strange etiquette

Inspirations

  • Futurama
  • Hitchhiker's Guide to the Galaxy
  • Farscape
  • Filk
  • Discworld
  • Spelljammer
  • Cowboy Bebop

Scenarios

  • Out of gas
  • Stranded in the doldrums
  • Shipwrecked on a…
    • Empty, airless, tiny asteroid
    • Hostile planet
    • Abandoned space station
  • Ship inspection by an agency of an oppressive government
  • Space Madness
    • Reavers
    • Cabin Fever
    • Crackers Don't Matter
    • Brain Switch
  • Nuclear blast
    • Blindness
    • Burns
    • Radiation poisoning
  • Cybernetic surgery
    • Limb replacement
    • Eye replacement / augmentation
    • Neural alteration / augmentation
  • Interdictor ship encounter
  • Salvage
    • Abandoned, depressurized, depowered ship
    • Abandoned, powered ship. Automatic processes might be a hazard.
    • Abandoned cargo
      • Another ship has a legitimate yet conflicting claim
  • Haggling
    • With a dealer who knows you're at their mercy
    • Trying to find the best price
    • A “kind” stranger offers you a black-market deal
    • For something necessary
      • Food
      • Water
      • Fuel
      • Ship component
        • Engine
        • Battery
        • Sail
        • Life support
        • Automaton / Computer / Autoabacus
    • Trying to sell something
      • Goods
      • Stolen goods
      • Services
      • Something nobody seems to want
        • Because they already have it
        • Because it's illegal
        • Because it's loathsome
        • Because it's too dangerous

Modes of travel ideas

  • Stellar Wind on lightsails - slow, but steady and reliable
  • Jumpgates - fast and reliable, but expensive.
  • Wormholes - fast and cheap, but unreliable.
  • Starburst, riftjump - fast, cheap and VERY unreliable. Though requires rare technology.
  • Stellar wind - lightsail (or other slower-than-light modes such as an Orion drive - nuclear pulse engine)
    • Advantages: Easy to understand and adjudicate.
    • Disadvantage: Universe has to be built differently than ours: Star systems must be MUCH closer than normal; or speed of light (causality much slower than normal.
  • Warp drive - lightspeed, FTL
    • Advantages: Easy for players to understand.
    • Disadvantages: Certain details must be arbitrarily imposed, such as:
      • What happens when two ships meet during FTL travel?
      • How long does it take to go from sublight to FTL? Too fast and the players can just escape everything.
  • Jumpdrive - hyperspace, interdimensional
    • Similar advantages and disadvantages as Warp drive.

Mission types

  • Bounty hunting
    • Dead or alive
    • Alive
  • Survey
  • Deliver
    • Smuggle
  • Steal
  • Terraform, beachhead, foothold
  • get to the gig on time
    • the Bard is performing
    • we're getting awards
campaign_ideas/spelljammer.txt · Last modified: 2023/03/30 17:39 by john

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