Cursed Problems in Game Design

https://www.youtube.com/watch?v=8uE6-vIi1rQ

Summarized by @imbw267 TL;DR: A cursed problem is an unsolvable design problem, rooted in a conflict between core player promises (expectations). Prepare to sacrifice something to avoid the cursed problems.

Cursed problems may arise in friction between experience and objective, or intrinsic and extrinsic goals.

The Four Core Techniques for resolving Cursed Problems:

Monetization creates cursed problems by existing. “Pay-to-win” vs. “Player-skill” is the fundamental conflict.