Rank | Title(s) | Training time, total | What success looks like |
---|---|---|---|
0 | Incompetent | None | Successes are rare and of poor quality. |
1 | Novice | 3 months | Success is competent and functional, but messy. |
2 | Journeyman | 1 year | Success is at the level of professional. |
3 | Expert | 4 years | Able to teach. Successes are aesthetically pleasing. |
4 | Master | 16 years | Successes are marvelous. |
5 | Legend | 64 years | Successes are the subject of stories told for generations. |
: I think these default training times ought be more expensive. Consider: R1 = 6 mo. R2 = 2 years. R3 = 8 years. R4 = 32 years. R5 = 128 years. R6 = 512 years. r7 = 2,048 years. R8 = 8,192 years. R9 = 32,768 years. 'Prodigy' (currently you start with 1 R5 ability) archetype alternative: Choose 1 ability. Training time for that ability is only 1/4 normal - you learn this ability 4 times faster.
Student: 'If there's no rules for magic, what's in all these books?'
Master: 'Rules for magic.'
- Three Panel Soul - 'Continuity'
Magic is a phenomenon that defies the laws of physics. Though magic can sometimes be described by rules, and replicated through research and practice, in the end, magic defies logic. Magic is the art of getting something from nothing.
The following magic schools can be earned by player-characters: