Table of Contents

Folwin Greenleaf (Truth)

Your character is motivated by the search for and revelation of TRUTH.

Your character seeks the TRUTH, always, in everything. The thrill of discovery motivates everything you do, and sharing those TRUTHs with the world. You hope one day to discover a new revolutionary science, technology, or magic that will forever change the world. You rarely worry about anything, you know that eventually TRUTH will find its way to the surface, you just have to keep your mind and eyes open, and you have a long long life ahead of you to help TRUTH's discovery.

INSPIRATION SOURCES

INSPIRATION USES

There are certain special cases where these abilities might fail, but these cases are revelatory to your character's arc, and move the plot forward. When an ability spending inspiration fails, special things happen.

BACKGROUND, EXPERIENCE, and TRAINING

You are a High Elf male, aged 420 (approximately 30 in human age). You apprenticed from the age of three at the Wizard's University of Amaranthum, learning magical sciences and arcana of all sorts. Your thesis work was in Alchemy, specifically, the breeding of certain plants that could be used to cause magical effects directly (by chewing or smoking), rather than indirectly, as in a potion or spell. You are now retained by House Tetrus as their house Wizard and Scientist, advising the expeditionist Amanda Tetrus as a field expert in magic. You hope that your travels will yield new magical discoveries. Your skill in physical combat is negligible, but you have a wide set of utilitarian and fire magicks that are useful in battle.

HOW YOU FEEL ABOUT THE OTHER CHARACTERS

SPELLS