Hazards * Depressurization * Radiation * Toxic atmosphere * Temperature * Biological infection * Predation * Piracy * Gravity too high * Gravity shear * Annoyances * Taxes * Decontamination * Fees * Poor food * Poor lodgings * Corrupt personnel * Customs (checking for contraband, foreign plants, etc.) * Strange etiquette Inspirations * Futurama * Hitchhiker's Guide to the Galaxy * Farscape * Filk * Discworld * Spelljammer * Cowboy Bebop Scenarios * Out of gas * Stranded in the doldrums * Shipwrecked on a... * Empty, airless, tiny asteroid * Hostile planet * Abandoned space station * Ship inspection by an agency of an oppressive government * Space Madness * Reavers * Cabin Fever * Crackers Don't Matter * Brain Switch * Nuclear blast * Blindness * Burns * Radiation poisoning * Cybernetic surgery * Limb replacement * Eye replacement / augmentation * Neural alteration / augmentation * Interdictor ship encounter * Salvage * Abandoned, depressurized, depowered ship * Abandoned, powered ship. Automatic processes might be a hazard. * Abandoned cargo * Another ship has a legitimate yet conflicting claim * Haggling * With a dealer who knows you're at their mercy * Trying to find the best price * A "kind" stranger offers you a black-market deal * For something necessary * Food * Water * Fuel * Ship component * Engine * Battery * Sail * Life support * Automaton / Computer / Autoabacus * Trying to sell something * Goods * Stolen goods * Services * Something nobody seems to want * Because they already have it * Because it's illegal * Because it's loathsome * Because it's too dangerous Modes of travel ideas * Stellar Wind on lightsails - slow, but steady and reliable * Jumpgates - fast and reliable, but expensive. * Wormholes - fast and cheap, but unreliable. * Starburst, riftjump - fast, cheap and VERY unreliable. Though requires rare technology. * Stellar wind - lightsail (or other slower-than-light modes such as an Orion drive - nuclear pulse engine) * Advantages: Easy to understand and adjudicate. * Disadvantage: Universe has to be built differently than ours: Star systems must be MUCH closer than normal; or speed of light (causality much slower than normal. * Warp drive - lightspeed, FTL * Advantages: Easy for players to understand. * Disadvantages: Certain details must be arbitrarily imposed, such as: * What happens when two ships meet during FTL travel? * How long does it take to go from sublight to FTL? Too fast and the players can just escape everything. * Jumpdrive - hyperspace, interdimensional * Similar advantages and disadvantages as Warp drive. Mission types * Bounty hunting * Dead or alive * Alive * Survey * Deliver * Smuggle * Steal * Terraform, beachhead, foothold * get to the gig on time * the Bard is performing * we're getting awards *